WBL RULES
Part A. General League Rules
RULE 1. PURPOSE. The Watashi Baseball League [WBL] is organized for those who enjoy the computer baseball hobby.
Play is by the computer version of the APBA Baseball Game as modified by these rules.
RULE 2. MEMBERSHIP. The WBL is comprised of 8 active players, plus any number of standby members. All members (managers)
are required to adhere to the letter and spirit of these rules, and to be fair and prompt in dealing with other members.
Repeated failure to observe League rules may result in expulsion in the Commissioner’s discretion. Reinstatement
may occur if 2/3 of the other members concur.
RULE 3. COMMISSIONER. The League shall one officer, the Commissioner. In March of each year, if any member so requests,
there shall be an election for the office. The Commissioner interprets and enforces League rules and rules of play. The Commissioner
arbitrates any disputes between managers. If the Commissioner is a party to any dispute it shall be arbitrated by any mutually
acceptable League member.
RULE 4. COMMISSIONER EMERITUS. The League shall have one Commissioner Emeritus who shall be Watashi. He shall lend
his name to the League in perpetuity and shall have such other duties as he shall assign himself, save those assigned to the
Commissioner.
RULE 5. RULE CHANGES. League rules may be changed by a 2/3 vote of all managers. Any rule change which affects members
unequally shall not take effect until the beginning of the next season.
RULE 6. STATISTICS. Each manager must play games within the League Manager function of the APBA Baseball for Windows
game, saving the game results, including box scores. The Commissioner shall provide each manager with a Commissioner’s
File prior to each series and each manager shall report series results to the Commissioner by creating a Franchise File at
the conclusion of each series. Succeeding series’ Commissioner’s Files will have statistics automatically
included and the Commissioner may provide supplemental reports from time to time.
RULE 7. PUNCTUALITY. Every manager must meet all deadlines both for playing games and for reporting results and statistics.
While it is conceivable that there may be more important things in life, all managers must recognize that the success of a
computer baseball league depends on prompt play and reporting of results. Any manager who has an unexpected problem (World
War III, the rioting in your post office by unemployed Democrats, heart attacks neurosurgeries, computer failure) must notify
the Commissioner by e-mail, phone (voice or FAX) immediately. Any missed deadline without prior notice is a serious delict.
The League is premised on upon prompt communications, and anyone who slows up the League risks losing his franchise. A manager
who cannot meet playing and reporting deadlines during the season may notify the Commissioner that he has asked another League
manager to play his games for the current series, or, that he has asked his opponent in that series to play his games. In
the absence of such notification, and after a reporting deadline has been missed by a manger, the Commissioner in his discretion
may play those games or may assign the tardy manager’s games to be played by another League manager. If there is
continued tardiness throughout a season, the Commissioner may seek to have the manager’s franchise forfeited and
may enforce such action upon the approval of four League members.
RULE 8. SEASON. The season shall consist of 160 games, a playoff round and the World Series beginning not later
than May and continuing through December 15, according to the schedule published by the Commissioner. The schedule shall
consist of 28 series, including 14 home & away series match ups between the teams, affording the opportunity for each
team to play each other twice in home & away series match ups.
RULE 9. TEAM ROSTERS. Each manager must maintain at least one rated backup at each infield and catcher position.
In addition, each manager must carry at least two backup outfielders and must have at least nine pitchers. The maximum number
of players, including “fringe” (XB) players, is 26. See also Rule 19 (a).
RULE 10. PLAYERS WITHOUT APBA CARD. Managers who have a player on their roster who does receive a card (i.e. a regular
or XB card) in the APBA Dice Baseball Game for the previous season may keep such player on their roster, if the wish, provided
that in doing so they do not violate the minimum backup requirement of Rule 9. (In effect, by keeping such player (s), the
manager would be playing with a roster of 25 or fewer players.).
RULE 11. PLAYER POOL. The League is a carryover from a league that survived the 1980 season [then known as the CBA]
and begins with players from the 8 carryover teams. Each year to replace players on teams who do not receive APBA Basic Game
cards or who receive only an “XC” computer game-only rating, a draft pool shall be created comprised of:
(a) all players with an APBA Basic Game “XB” rating, (b) all pitchers rated grade 5 or below by the
APBA computer game, (c) 8 premium players, selected one each by each of the 8 WBL managers, and (d) all non-WBL rostered players
from 8 Major League Baseball APBA rosters, such teams selected one each by each of the 8 managers. These 8 select teams shall
be nominally assigned respectively to the managers who originally chose them. Those teams, once selected shall remain the
8 select teams, except that each year, one team may be replaced by another Major League Baseball team, with the selection
being made by the manager finishing the lowest in the previous standings who wishes to change his nominally assigned team
(i.e. the 8th place finisher from the previous season has first option to change and if he does not wish to, the 7th place
manager shall have such option, etc.). The Commissioner shall publish such list at least two weeks prior to the Annual Draft.
RULE 12. ANNUAL DRAFT. After the new Player Pool is published by the Commissioner, a draft from the player pool shall
occur, during the month of March if practicable. If practicable and possible the draft shall be conducted in real time, online
with all managers participating, or by telephone conference call, any cost related to which shall be shared equally by the
managers. If the draft is conducted in one of these manners, or in person, the draft order indicated below shall be followed;
each team shall announce the player it wishes to choose and announce the player to be cut (if necessary to maintain a roster
of 26) ; the draft shall continue until each team declines to draft additional players.
(a) Contingency Draft List. If the draft cannot be conducted in person or one of other methods noted above, or some
managers cannot participate in any of these methods, each manager, or each non-real time participating manager, shall submit
a list of players desired from the player pool in order of preference and the Commissioner shall choose players from the player
pool for that team in order of preference, contingent on their availability.
(b) Contingency Cut List. If the draft cannot be conducted in person or one of other methods noted above, or some managers
cannot participate in any of these methods, each manager, or each non-real time participating manager, in addition to submitting
a contingency draft list, shall also submit a “contingency cut list” , listing additional players to be
cut from his team should he be successful in obtaining players on his contingency draft list in a number exceeding already
existing vacancies on his roster. Cuts from the contingency cut list will be made by the Commissioner in the order listed
unless the cut player would cause the team to go below the minimum backup required by Rule 9. (In such cases, the next player
on the contingency cut list, if any, whose removal will not violate the backup requirement will be cut instead. If no such
player is available, the manager will not be successful in drafting the desired player involved).
(c) Draft Order. The draft will be conducted by the teams in reverse order of finish in the prior season. Head-to-head
competition (worst record first) will resolve ties. Remaining ties, if any, will be resolved by coin flip. Such teams tied
in standings will reverse order in each successive round.
(d) Length Of The Draft. The draft will continue as long as there are players available in the pool and, if that
condition is satisfied, as long as there are undrafted players listed on any teams contingency draft list and vacancies on
that team’s roster created by cut or contingently cut players.
(e) Filling Vacancies. Should a team not fill al its vacancies because all players listed on its contingency draft
list have been taken, the Commissioner shall randomly fill those vacancies from players available in the player pool. (The
Commissioner shall not go beyond the existing vacancies, however. Players on the contingency cut list are not cut if no player
remains on the manager’s contingency draft list.)
RULE 13. TRADING & WAIVER POOL ACQUISITIONS. Teams may trade players in the period beginning with the end of the
World Series and concluding at the succeeding midnight, Pacific Daylight Time, 1 May (i.e. at the last minute of the day
of 1 May). No trade is effective until the Commissioner is notified. Draft picks for the next scheduled draft only also may
be traded. After the annual draft, players remaining from the Player Pool and all players cut by other teams in the draft
shall make up the Waiver Pool and a manager may trade any player on his roster for a player in the Waiver Pool (up until the
end of the trading period) by notifying the Commissioner of his selection and cut. To make up deficiencies in a roster brought
about by a trade with another team, a manager may select additional players from the Waiver Pool after the annual draft by
notifying the Commissioner of the selection. The awarding of selections from the Waiver Pool shall be on first-select, first-get
basis. In case more than one manager selects the same player from the waiver pool on the same day, the team finishing lower
in the standing's the immediately preceding season [ties broken by use of Rule 31 (c)] shall get the player. “Fringe”
XB carded players on a team’s roster may not be returned to the waiver pool until after the season, once they have
appeared in a game for the team during the regular season.
RULE 14. PLAY. See Rule 1. All series shall be played by solitaire by the home manager in accordance with the League
schedule. All games must be played on Windows versions of the APBA Baseball Game, (version 5.5 preferred as of 2002), following
the visiting manager’s specific and/or general instructions, the WBL rules and the rules of baseball in general.
Face-to-face play of the games is encouraged, but where not possible, the home team manager may allow another person to play
the visiting team if either (1) the visiting manager consents, or (2) the substitute manager is another member of this League.
Any substitute manager must follow the visiting team manger’s instructions.
RULE 15. GENERAL INSTRUCTIONS. All League managers are required to file a standard set of instructions with the Commissioner,
preferably by e-mail posted to the WBL e-mail address list so that the Commissioner and all other managers will have a copy.
Such instructions are to include possible lineups, use of non-starting bench players, relief pitcher usage, and any special
tactical or managerial moves that home managers are expected to make in managing a visiting team. In addition, all League
Managers are required to file a season long pitching rotation with the Commissioner for his use in developing the League’s
Commissioner file. Such instructions have two purposes:
(a) To supplement the specific instructions sent to the home manager before each series.
(b) To be used by the home manager in playing the series if specific instructions are not received by the scheduled deadline.
See Rule 17.
RULE 16. SPECIFIC INSTRUCTIONS. Visiting managers may communicate specific instructions to home managers to supplement
or entirely replace the published general instructions. The home manager must comply with the specific instructions if received
by the time the next series’ Commissioner’s File arrives or else must comply with the published general
instructions. In any case not covered by instructions, the home manager is obligated to exercise a good faith and reasonable
baseball judgment on behalf of the visiting team.
RULE 17. WHEN TO PLAY. Play can begin upon receipt of the next series’ Commissioner's File. If no specific
instructions are received by that time, play may begin upon receipt of that File. Play must be completed in time to make timely
(prompt!) reports of results in accordance with the League schedule. When a manager is late in filing his Report (See Rule
7), in addition to other sanctions, the Commissioner may play the series to keep League play and reports timely.
RULE 18. PROTESTS. Hopefully, there will never be any. The visiting manager may appeal any error in play by the
home (or substitute) manager to the Commissioner. The Commissioner may order a replay of an affected game if either:
(a) The home (or substitute) manager violated a written or specific instruction or rule that directly and materially
affected the game’s outcome, or
(b) The home (or substitute) manager exercised a bad faith or unreasonable judgment on behalf of the visitor which directly
and materially affected the game’s outcome.
Part B. Specifics of Play
RULE 19. PLAY LIMITATIONS. Players are restricted in the number of at bats and walks or (if pitching) games [See
Rule 21] and series they may play in accordance with their J-Factor as follows :
Number of At Bats & Walks, or Pitching Games/Series: Player Can Play
J-Factor RegularNon-Pitcher “Fringe”Non-Pitcher Regular Pitcher “Fringe”Pitcher
0 Any Number 330 36 19
1 690 300 32 18
2 610 270 28 16
3 470 240 24 14
4 360 210 20 12
(a) Fringe cards carried on a team’s roster may not be returned to the Waiver Pool until after the season,
once they have appeared in a game for the team during the season.
RULE 20. LINEUPS; WHERE PLAYERS PLAYED. Players can only play in positions for which they receive APBA ratings.
Only if injury, ejection and/or employment of the J-Factor pursuant to Rule 19. leave no alternative may a player play out
of position, in which case he receives a defensive rating in accordance with the APBA Computer game.
(a) Relief Pitchers. Relief pitchers who do not have a starting rating may not start a game unless the manager has
no alternative.
(b) Starting Pitchers. Notwithstanding Rule 19. , pitchers for whom APBA gives only a starting rating may start a
maximum of up to the number of games they started in Major League Baseball for season in which are graded. Each start shall
count as 1 J-Factor under Rule 19. Starting pitchers may relieve at their normal grade and each relief J-Factor accumulated
under Rule 20 (a) shall count as 1 start (e.g. a 30-game starter pitches in relief in 2 games for a total 5 innings in a series:
he is charged 1 J-Factor and the number of starts for which he is available is reduced to 29). Starting pitchers who start
in a series may not relieve in the 3 games preceding their start or the 3 games following their start.
(c) Split Grade Starting/Relief Pitchers. Pitchers for whom APBA gives both starting and relief grades (i.e. split
grade pitchers) may start up to the maximum number of games they started in Major League Baseball notwithstanding Rule 19.,
as follows
(1) If a pitcher had more starts than the J-Factor Chart under Rule 19 would otherwise allow, the number of actual starts
shall represent that pitcher’s J-Factor and those J-Factors may be split between starting and relief J-Factors up
to that number (e.g. J-Factor 3, normally 24 J-Factors, but 25 actual starts=25 starts/relief J-Factors allowed).
(2) If a pitcher has less starts than the J-Factor Chart under Rule 19 would otherwise allow, the number in the J-Factor
Chart shall represent that pitcher’s J-Factor and those J-Factors may be split between starting and relief J-Factors,
but that pitcher will nonetheless be limited to his actual number of starts (e.g. J-Factor 3, normally 24 J-Factors, but 20
actual starts= 24 J-Factor appearances with no more than 20 of them starts).
(d) Pinching By Pitchers. Pitchers may be used as pinch-hitters only if they are rated at another position (e.g. outfielder).
Use as pinch-hitter/runner (if they do not remain in the game at a fielding position or pitch in the game in which they pinch-hit)
does not affect their rotational use as a pitcher or their availability as a relief pitcher in other games. If they remain
as a fielder, they must rest at least one subsequent game before pitching; if they remain as pitcher normal pitcher usage
rules apply.
(e) Starting Lineups. Except where these rules provide otherwise, as in the case of setting a season-long rotation
under Rule 15, managers may control the order and composition of their lineups as they see fit. An away manager may designate
a specific lineup (less the pitcher) that is to be used against a specific pitcher.
RULE 21. PLAY OF PITCHERS. It is tempting to remove a grade D (5 or less) starter early when better relief is available,
but for the sake of realism managers must avoid the temptation. Generally, it is not proper to remove any starter who has
given up only one run or, if his team is winning, any starter unless he has given up 3 or more runs. The only exception to
this would be late (8th on) inning situations in very close games.
(a) Relief Pitching. A reliever may pitch in a maximum of 4 games in any one series. Pitching in up to 5 innings
in any one series shall count as one “game” on the J-Factor chart of Rule 19; pitching in between 5 and
8 innings in any one series shall count as two “games” on the J-Factor chart of Rule 19. No relief pitcher
may pitch over 8 innings in any one five-game or six-game series. Should the last out in an inning be a double play resulting
in 5 1/3 innings pitched, the relief pitcher shall be charged only one J-Factor, as long as he does not pitch any further
in that series. If a similar double play results in 8 1/3 innings pitched, the pitcher must be removed from the game immediately
and may not pitch further in the series.
(b) Starter Pitching. Notwithstanding Rule 19, the maximum number of starts a pitcher may have shall equal the
number of games he started in Major League Baseball for season in which he is graded. (Note: this should be interpreted to
mean that a pitcher can exceed appearances otherwise allowed under Rule 19, if he actually started more games than Rule 19
would allow; it should also be interpreted to mean that a pitcher could be limited to starting less than Rule 19 would allow
if he actually started less than Rule 19 would allow, e.g. a J-2 pitcher who started 25 games can only start 25 games in
the WBL but then can relieve for an additional 3 J-Factors.) A pitcher may start more than one game in a series, but must
rest by not appearing as a starter or reliever in three intervening games in that series. To simplify record keeping, for
purposes of this rule it is to be assumed that there are 3 days of rest between each of the 28 series so that there is no
carry-over of pitching rotations from series to series, including simultaneous home and home play by competing managers. If
a pitcher starts one game in a series and (after a 3-game rest) relieves in a game, or vice versa, each of these counts as
a one game appearance under J-Factor Rule 19.
NOTE: With 5 exceptions, the remaining rules of Part B Specifics of Play are not in effect as long as play of the APBA
Computer Game is mandated. If the rules are ever changed to allow APBA Basic Game play in the future, they shall again become
effective. The 5 exceptions are: Rule 21(c)(3) re: grade reduction causing pitcher removal
Rule 25 re: number of hit & run attempts per game and
restrictions on players that can initiate Rule 26 re: number of steal attempts per game
Rule 29 re: InJuries and Ejections Rule 30 re: Rainouts not allowedNOTE: All rules
in Part C. Playoffs remain in effect
(c) Grade Reduction. Ignore the APBA Basic Game pitcher grade reduction method. In its place, do the following:
(1) Whenever a batter reaches base by a hit, unintentional walk or HBP, advances on a balk or wild pitch, or scores
a run, charge one point against the pitchers endurance factor. The reduction points are cumulative: a batter hitting a home
run with bases empty will cost the pitcher two endurance points, one for the hit and one for the run.
(2) When a pitcher exceeds the point limits for his grade as given in the following chart, he is reduced one grade:
Rating StartingPitcher SP used as RPand SplitGrade RP Relief Pitcher
A 12 8 6
B 14 10 8
C 16 12 10
D 18 14 12
(one point for each hit, BB, HBP, balk and run)
Application of reductions are cumulative: an A pitcher reduced to B by reaching 13 endurance points becomes a C upon
receiving two more endurance points (15), etc.
(3) When a pitcher exceeds the point limit for the “D’ grade, he must be removed from the game immediately,
unless he is the last pitcher on the team available to pitch in the game in which case he will continue as a D(W) for the
remainder of the game.
(4) A reliever is not charged for a run if he did not put the runner scored on base, even if the reliever gives up
the hit that brings in the run.
(5) A-grade pitchers are not immunized against grade reduction once they have successfully pitched eight innings with
no earned runs as APBA rules would otherwise allow.
(d) Grade Advancement. Starting pitchers may advance in grade subject to the standard APBA rules (2B chart). Relief
pitchers similarly advance, except that they advance on successful completion in one game of two innings less than those necessary
for starting pitchers (e.g. a “D” reliever promotes to”C” if he allows no earned runs
in 3 consecutive innings; a “C” to a “B” if hen allows no earned runs in 4 consecutive
innings, etc.) When they do advance (each time) subtract two endurance points that were charged against them. The subtraction
will keep the endurance points in line with the new grade and cannot result in an additional grade advancement by itself.
Pitchers who advance are still otherwise subject to grade reduction pursuant to Rule 20(c). For purposes of the grade advancement
rule, consecutive innings pitched without an earned run shall be measured by consecutive 3-out periods during which no earned
runs were allowed, including 3 out periods that stretch over two innings, e.g., one 3-out period constitutes 1 inning; 5 consecutive
3-out periods (a 15 out period) without an earned run constitutes 5 innings, etc.
(e) Relief Pitcher Appearance Advancement. The APBA Optional Relief Pitching Advancement (last paragraph 2B chart)
is used.
(f) Z & ZZ Ratings. In a situation where a pitcher’s “Z” rating converts APBA result
#14 from a walk to ball, it shall be treated as 2 balls instead of one. “ZZ” rated pitchers shall convert
APBA result #14 from a walk or two balls into one ball.
RULE 22. LEFT-HANDED BATTERS AND SWITCH HITTERS. Whenever the batter bats left-handed and the pitcher is right-handed,
or vice versa, APBA result #35 shall become APBA result #7, including any possible modifications because of pitcher grade,
EXCEPT THAT if result #35 would be a walk and #7 would be an out, it shall still be a walk. This rule applies to switch
hitting batters.
RULE 23. DOUBLE COLUMN HITS. When after an initial roll of 0, a roll for the double-number column of a batter's card
produces APBA results #7, 8, 9, 10, or 11, the pitcher’s A, B or C rating shall not effect the result.
RULE 24. SACRIFICES. Whenever the defense plays its infield “in” in a situation where that choice
is available under APBA rules, and the batter bunts, APBA result #8 or #9 shall be treated as pop-ups to the fielder indicated,
no advance by any runners.
(a) Whenever a batter tries to bunt and APBA result #14 occurs, if #14 equals a base on balls in the sacrifice booklet
(1B, 2B, 1B & 2B only), it shall be deemed to be two balls if the pitcher is rated “Z”, and 1 ball
if the pitcher is rated “ZZ”.
RULE 25. HIT AND RUN. A team may use the hit and run play a maximum of 3 times per nine-inning game and once per
inning in extra innings. If a team hits and runs and APBA result #13 or #14 occurs, one die shall be rolled and the following
hit and run chart shall govern the result:
HIT AND RUN CHART
Runners 10’s or 11’s Runneris Combined Catcher & PitcherFielding Points
6 7 8 9 10 11
one 10 safe 1-3 1-3 1-2 1-2 1 1
two 10s safe 1-3 1-3 1-3 1-2 1-2 1
one 11 safe 1-4 1-4 1-3 1-3 1-2 1-2
one 11 + one 10 safe 1-5 1-4 1-4 1-3 1-3 1-2
2 11s oran 11 + 2 10s safe 1-6 1-5 1-5 1-4 1-3 1-3
2 11s + a 10 safe 1-6 1-5 1-5 1-4 1-4 1-3
3 11s or moreor 2 11s +2 10s or more safe 1-6 1-6 1-5 1-5 1-4 1-4
Conversion Factors:
14* = one 10
two 14*s = one 11
three 14*s = one 11 and one 10
any number of second-
column 11s on a
runner’s card = a first column 10
6* = one 11
42* = one 10
The chart is to be used if the APBA results #13 or #14 occur on a hit and run attempt. One die is rolled and the chart
is used to determine the outcome of the steal attempt. If any number other APBA results #13 or #14 occurs, use the regular
hit and run booklet result. Only non-pitchers who have at least two “31”s on their card, or have a computer
game Hit and Run rating of 2 or higher can bat for the hit and run.
RULE 26. STEALING. No team may attempt more than 3 stolen bases during a nine-inning game and one stolen base per
inning in extra innings. (Double-steal attempts shall count as one attempt for purposes of this rule).
RULE 27. FIELDING AND BASE COACHING. The APBA Advanced Individual Fielding Option (1B & 2B chart) and the APBA
Optional Base Coaching (3B chart) are used. On the 1B & 2B chart, APBA result #31 in the Fielding One Column is read
as the result for APBA result #31 in the Fielding Two Column and APBA result #31 in the Fielding Two Column is read for APBA
result #31 in the Fielding One Column.
RULE 28. FIELDING BY TOP-RATED SECOND BASEMEN AND SHORTSTOPS. If APBA results #18 or #20 occur, with the bases empty
only, and the defensive team has a fielding one shortstop (for result #18) or fielding one second baseman (result #20), one
die shall be rolled and the following applied:
SS 10 or 2B 9: 1 to 4 out (6-3); 5 or 6 error
SS 9 or 2B 8: 1 to 3 out (4-3); 4 to 6 error
RULE 29. INJURIES AND ELECTIONS. Injured players are injured only for the remainder of the game involved; there
is no carry-over of injuries to subsequent games. The same rule applies to players ejected from games.
Part C. Playoffs
RULE 30. PLAYOFFS. At the end of the regular season, the four teams with best records shall engage in a playoff series
to determine the League Champion.
(a) Playoff Pairings. The first-place team shall host the fourth-place team and the second-place team shall host
the third-place team in games 1 and 2 and, if necessary, games 6 and 7 of a seven game series. The remaining games shall
be hosted by the fourth and third-place teams. The series’ shall continue until one team wins four games.
(b) World Series. The winners of the first round of playoff series shall meet in the seven-game World Series. The
team with the better regular season record shall host games 1 and 2 and, if necessary, games 6 and 7. The remaining games
shall be hosted by the team with second best season record. The World Series shall continue until one team wins four games
and that team is the League Champion for that season.
(c) Ties for Playoff Positions. Ties for any playoff position will be resolved by the following tie-breaking procedure:
(1) Won-lost record between the tied teams; then, if still tied,
(2) Runs for/against between the tied teams; then, if still tied,
(3) Runs for against all opponents; then, if still incredibly tied,
(4) A choice of epées, foils, sabers or pistols to settle the tie or, at the option of any of the tied managers, a
coin flip by the Commissioner or other mutually acceptable person.
(d) “Fringe” Players Restrictions in Playoffs. In the playoffs, “fringe”
(XB) non-pitchers may appear only in every other game. “Fringe” (XB) starting pitchers may appear only
in one of the first 7-game playoff series and in only one game thereafter. “Fringe” (XB) relief pitchers
may pitch no more than 5 innings in no more than 3 games in the first 7-game playoff series; they may pitch no more than
5 innings in no more than 3 games in the 7-game World Series.
(e) Regular Pitching Restrictions in Playoffs. Regular J-0, J-1 and J-2 starting pitchers in the playoffs must
rest at least 3 days between appearances, J-3 starting pitchers must rest at least 4 days between appearances, and J-4 starting
pitchers must rest at least 5 days between appearances. (It is assumed that there is one day of travel/rest when the playoff
location is moved and that there are 3 days of rest between the end of the regular season and the beginning of the playoffs
and also 3 days of rest between the fist round of the playoffs and the World Series.) In the first 5 games of a 7-game playoff
series or in the 7-game World Series, J-0 J-1 and J-2 relief pitchers may pitch no more than 8 innings in 4 games; J-3 relief
pitchers may pitch in no more than 5 innings and appear in no more than 4 games; J-4 relief pitchers may pitch no more than
5 innings and appear in no more than 3 games. In the last two games of a 7-game playoff series or in the 7-game World Series,
J-0, J-1 and J-2 relief pitchers may pitch no more than a total of 5 innings; J-3 and J-4 relief pitchers may pitch no more
than 5 innings and appear in no more than one game.
(f) Regular Non-Pitchers Restrictions in Playoffs. In a 7-game playoff series or in the 7-game World Series, J-4
non-pitchers may appear in only 4 games; J-3 non-pitchers may appear in only 5 games; J-2 players non-pitchers may appear
in only 6 games; there are no playoff or World Series restrictions on the number of appearance for J-1 and J-0 non-pitchers.
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